Player's Handbook (Dungeons & Dragons)

Player's Handbook (Dungeons & Dragons)

Create heroic characters for the world’s greatest roleplaying game.
 
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes.
 
Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction
Wall Street Journal #1 Best Seller in Hardcover Nonfiction
 
• In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
 
• The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike.
 
• The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world.
 
Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

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Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM Screen)

Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM Screen)

The perfect gift for the Dungeons & Dragons fans in your life or as a treat for yourself.
 
Need a gift for the holidays? A birthday present, a treat for yourself? This is it. Inside the D&D Core Rulebook Gift Set are special foil cover editions of the three Dungeons & Dragons core rulebooks—the Players Handbook, Dungeon Master’s Guide, and Monster Manual—plus a Dungeon Master’s screen, all collected in a stylish slipcase. It’s the perfect gift for any D&D fan.
 
• Each of the three books and the Dungeon Master’s screen feature reflective foil covers, available ONLY with this release.
• The Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are the foundational texts of D&D’s fifth edition—for beginners and for veterans alike.
• The D&D Gift Set includes the latest rules updates and errata.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

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Tag : dungeons, dragons, core, rulebooks, gift, special, foil, covers, edition, with, slipcase, players, handbook, dungeon, masters, guide, monster, manual, screen
Dungeons & Dragons 3.5 Player's Handbook

Dungeons & Dragons 3.5 Player's Handbook

Wizards of the Coast reignited and reinvigorated the roleplaying game community when it released the 3rd Edition DUNGEONS & DRAGONS game in 2000. In 2003, the core game rules were revised to include errata and playtesting feedback, and then re-released as this series of v.3.5 core rulebooks.

This reprint of the v.3.5 core rulebooks keeps this popular version of the D&D game in print and available to 3rd Edition players seeking to replace their old books as well as new players seeking a 3rd Edition game experience. This book includes the most up-to-date Player's Handbook errata.

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The Guitar Handbook: A Unique Source Book for the Guitar Player - Amateur or Professional, Acoustic or Electrice, Rock, Blues, Jazz, or Folk

The Guitar Handbook: A Unique Source Book for the Guitar Player - Amateur or Professional, Acoustic or Electrice, Rock, Blues, Jazz, or Folk

The most comprehensive resource available for beginning and experienced guitarists alike, whether acoustic or electric. Completely redesigned and with many more full-color photos than the original, this new edition surveys recent models and profiles current masters, includes an expanded lesson section, and encompasses 10 years of technological change in recording and amplification.

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Tag : guitar, handbook, unique, source, book, player, amateur, professional, acoustic, electrice, rock, blues, jazz, folk
Player's Handbook 3: A 4th Edition D&D Core Rulebook

Player's Handbook 3: A 4th Edition D&D Core Rulebook

Rules for psionic, divine, and primal heroes.

Player’s Handbook® 3 expands the range of options available to D&D® players with new classes, races, powers, and other material.

This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.

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Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules)

Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules)

The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

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Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules

Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules

New classes, races, and other options for your D&D(R) game.

This book builds on the array of classes and races presented in the first Player's Handbook(R), adding both old favorites and new, never-before-seen options to the game.

The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid.

Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.

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Official Advanced Dungeons & Dragons Players Handbook

Official Advanced Dungeons & Dragons Players Handbook

This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III

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D&D Dungeons & Dragons - Players Handbook

D&D Dungeons & Dragons - Players Handbook

Everything a player needs to create heroic characters for the world's greatest roleplaying game. The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

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Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Bk. 2)

Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Bk. 2)

The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.

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Tag : players, handbook, dungeons, dragons, fantasy, roleplaying